I served on Bearly over the winter of 2019-2020 as an environment look development artist.  I was responsible for modeling and texturing stylized foliage based on concept art.

    I also was responsible for work on a set of environment layouts where the camera movement would fade in and out between three sets, giving the illusion of the change of seasons.  I worked closely with the other members of the environment team to develop assets that worked with the look of the film.


2-D reference (top).  3-D model (bottom).


     I developed a series of environments that would allow the compositing team to transition between them as Bearly (the main character) ran down the hill. 


I created different versions of the textures for the bushes and the ground to help convey the transition from fall to early winter.