BEARLY- SCAD Animation Studios. Animation by Doron Goldstein.
Bearly is a short animated musical showing the journey of a young bear who stays up to see the winter. I served as an environment modeler and texture artist, and laid out three shots which were then composited together for a running sequence showing a change of seasons.
Set modeling, texturing, and layout was done in Maya. Bushes textured in Photoshop.
CONVENT NURSERY - Concept by Giovanni Silva.
This began as an environment assignment for my lighting for animation class taught by Prof. Riyad Hasan. We were challenged to take two weeks to create an environment from start to finish from scratch based on existing concept art. I chose Giovanni Silva's convent nursery scene from Knightfall because it provided a great opportunity to experiment with texturing and modeling on an environmental scale.
Modeled in Maya and Zbrush. Textured in Substance Painter. Rendered in Arnold for Maya.
ENOCH - Responsible for all aspects.
Created from start to finish over the 2020-2021 winter break. This character project is based on a Dungeons and Dragons character I play. This project allowed me to branch out into my first high-detail character sculpt, and I taught myself Marvelous Designer so I could experiment with different outfits and how they would fit a more unique non-human body plan.
Modeled in Zbrush, retopologized in Maya. Textured in Substance Painter and Photoshop. Rendered in Arnold for Maya.
Forrest is the main character of an upcoming 2021 animated film I'm serving as director for, The Lumberjack and the Woodpecker. I was responsible for taking a 2-D character concept to a finalized 3D sculpt and modeled the main character mesh, as well as the boots. I textured the entire character and prop. I also rigged him using Advanced Skeleton 5, and implemented a custom rigging solution built especially for the face.
Character modeled in Zbrush. Retopology done in Maya. Textured in Substance Painter. Hair created in XGen. Rendered in Arnold.
Chip is a character in The Lumberjack and the Woodpecker. I was responsible for modeling him and ensuring the character had clean topology. I was responsible for modeling and texturing the wing feathers, as well.
All modeling done in Maya. Textured in Substance Painter and Photoshop. Rendered in Arnold.