This was an asset I developed for the Project Strahd team, which is a group of artists working to mod an original campaign based on the D&D Curse of Strahd setting into Baldur's Gate 3. Had a fun time with the realtime optimization and sculpt on this one! Modeled in Maya, sculpted in Zbrush, retopo'd in Maya, and textured in Substance Painter. Renders in Marmoset.
Realtime preview of AOV layers and model